We've seen some incredible changes in video games over the course of the past decade. They've gone from being a barely recognizable collection of polygons on a low resolution screen to being crisp, clear representations of some imagined reality that we project onto enormous, high resolution displays. Despite those advances, many game worlds are still incredibly static in nature. The characters may change, and scripted events sometimes rearrange the buildings or terrain, but those tend to be special circumstances as opposed to being the rule. These limitations are understandable once you consider things like tasking a console CPU with calculating the immense number of physics interactions and objects involved in simulating even a single structure in such detail. New advances along these lines have allowed for the creation of increasingly complex and realistic environments, with Red Faction: Guerilla sporting one of the most beautifully rendered examples I've seen yet.
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Wednesday, September 9, 2009
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